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Old Mar 04, 2007, 09:52 AM // 09:52   #81
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Quote:
Originally Posted by Ensign
GMs are one of the things a monthly fee pays for.

Peace,
-CxE
They have chat moderators in Kingdom of Loathing, and that game is entirely free to play. You don't even have to buy it.

[edit]In another thread (about having an auction house to stop spamming) I made the suggestion that it would be nice to have an antispam command that ordinary people can use to stop spammers. Once the system registers x number of commands from different people, say 10 (to stop abuse by kids with stupid senses of humour) thenthe spammer gets sent off to watch a 1 minute no-skip movie on how to use the trade channel.

Maybe we simply need a ban command that people can use to protect themselves from unwanted chat, and that includes the hormonal prepubescent chat (strange how we protect kids from adults but not vice versa). When the system receives 10 ban commands for a player, then the system disables that account's local chat for one minute along with a message saying "10 players want you banned". 20 commands - 2 minutes. 30 commands - 3 minutes. Oh, and it would be good if it were cumulative over the lifetime of an account.

Last edited by cyberjanet; Mar 04, 2007 at 10:42 AM // 10:42.. Reason: added a suggestion
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Old Mar 04, 2007, 10:22 AM // 10:22   #82
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Yeah really bug me as well.Especailly I dont know the reason behind those low-life RPGs actions.
I got people having a free ride in missons a couple tries lately.Today i make a joke based on that incident."Dont trust monks with muscle and tattoos".Becuase almost every time I saw male monk with tattoos I usually saw monk with 55HP build which is really useless for team play.
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Old Mar 04, 2007, 10:38 AM // 10:38   #83
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Quote:
Originally Posted by tomcruisejr
The police force doesn't coerce people to smile at each other, to say hello to each other and give cookies to each other though, last time i check.

This "humorous" Obituary so fits here, especially who he is proceeded in death by and survived by.

I am mourning the passing of an old friend by the name of Common Sense.

His obituary reads as follows:

Common Sense, aka C.S., lived a long life, but died from heart failure at the brink of the millennium. No one really knows how old he was, his birth records were long ago entangled in miles and miles of bureaucratic red tape.
Known affectionately to close friends as Horse Sense and Sound Thinking, he selflessly devoted himself to a life of service in homes, schools, hospitals and offices, helping folks get jobs done without a lot of fanfare, whooping and hollering. Rules and regulations and petty, frivolous lawsuits held no power over C.S.

A most reliable sage, he was credited with cultivating the ability to know when to come in out of the rain, the discovery that the early bird gets the worm and how to take the bitter with the sweet. C.S. also developed sound financial policies (don't spend more than you earn), reliable parenting strategies (the adult is in charge, not the kid) and prudent dietary plans (offset eggs and bacon with a little fiber and orange juice).

A veteran of the Industrial Revolution, the Great Depression, the Technological Revolution and the Smoking Crusades, C.S. survived sundry cultural and educational trends including disco, the men's movement, body piercing, whole language and new math.

C.S.'s health began declining in the late 1960s when he became infected with the If-It-Feels-Good, Do-It virus. In the following decades his waning strength proved no match for the ravages of overbearing federal and state rules and regulations and an oppressive tax code. C.S. was sapped of strength and the will to live as the Ten Commandments became contraband, criminals received better treatment than victims and judges stuck their noses in everything from Boy Scouts to professional baseball and golf. His deterioration accelerated as schools implemented zero-tolerance policies. Reports of 6-year-old boys charged with sexual harassment for kissing classmates, a teen suspended for taking a swig of Scope mouthwash after lunch, girls suspended for possessing Midol and an honor student expelled for having a table knife in her school lunch were more than his heart could endure.

As the end neared, doctors say C.S. drifted in and out of logic but was kept informed of developments regarding regulations on low-flow toilets and mandatory air bags. Finally, upon hearing about a government plan to ban inhalers from 14 million asthmatics due to a trace of a pollutant that may be harmful to the environment, C.S. breathed his last. Services will be at Whispering Pines Cemetery. C.S. was preceded in death by his wife, Discretion; one daughter, Responsibility; and one son, Reason. He is survived by two step-brothers, My Rights and Ima Whiner.

Memorial Contributions may be sent to the Institute for Rational Thought.

Farewell, Common Sense. May you rest in peace. ~Author Unknown~

Last edited by Tempy; Mar 04, 2007 at 10:42 AM // 10:42..
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Old Mar 04, 2007, 06:20 PM // 18:20   #84
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It's not a question of more "enforcement", adding babysitters would just be a further push in the downward spiral. The solution would be to tweak the game in order to make cooperating with others attractive again.

Dealing with other people can often be tedious, trying and sometimes challenging; if there is a way to circumvent such efforts people will usually choose to do so.

I will repeat what I stated earlier:


People have a "I don't care" attitude because they don't have to care.

When cooperation is necessary to more readily accomplish things, you will find that people have a willingness to work together because it is in their own self interests to do so.

The general trend in Guild Wars (in my view, an unfortunate trend) has been the decline in the need and value of cooperation with other people.

The decline in the value and practicality of cooperation has a negative impact on player interaction. Cooperative behavior begets cooperative behavior and is a self sustaining principle in a civil society.

When the element of cooperation is diminished or eliminated, the individual may benefit in some ways but will now be exposed to a degraded social environment. And difficulties will be made manifest in the few remaining areas of the game world where interpersonal relations are necessary or desired.

It comes down to the difference between dealing with strangers or dealing with acquaintances.

Being socially adept requires practice.

Last edited by Kuldebar Valiturus; Mar 04, 2007 at 06:22 PM // 18:22..
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Old Mar 04, 2007, 08:12 PM // 20:12   #85
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Quote:
Originally Posted by Kuldebar Valiturus
It's not a question of more "enforcement", adding babysitters would just be a further push in the downward spiral. The solution would be to tweak the game in order to make cooperating with others attractive again.
They day I co-operate with spamming is the day I give up on life...

Quote:
Originally Posted by Kuldebar Valiturus
Dealing with other people can often be tedious, trying and sometimes challenging; if there is a way to circumvent such efforts people will usually choose to do so.
hence people asking for GM(s)

Quote:
Originally Posted by Kuldebar Valiturus
I will repeat what I stated earlier:
People have a "I don't care" attitude because they don't have to care.
That is because no action is being taken to sway this behavior...again...another reason for Gm(s)

Quote:
Originally Posted by Kuldebar Valiturus
When cooperation is necessary to more readily accomplish things, you will find that people have a willingness to work together because it is in their own self interests to do so.
exactly what this thread is about..

Quote:
Originally Posted by Kuldebar Valiturus
Being MATURE takes practice.
Try some of the in-game s**t that goes on, on any -respectable- forum and see what happens -lol
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Old Mar 04, 2007, 08:36 PM // 20:36   #86
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Quote:
Originally Posted by Kuldebar Valiturus
The solution would be to tweak the game in order to make cooperating with others attractive again.
I agree.

Since the release of NightFall and it's newly added hero's which take you away from real socializing ingame ... you find yourself ... well kinda alone most of the time, with no real interaction or communication with real people. Sure you can team up in Torment/Urgoz etc for 3 or 4 hour quests but even that can be frustrating.

What happens is people tend to vent in the chat rooms after being alone for hours and most are not in a good mood, I guess. Not sure of a cure for this except for those that are here only for chat/spam/disruption etc ... please go to AOL
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Old Mar 04, 2007, 08:41 PM // 20:41   #87
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Quote:
Originally Posted by flubber
They day I co-operate with spamming is the day I give up on life...
Spamming isn't the topic of the discussion but it is related to the problem because it's the one of the only forms of social interaction left in the game.


Quote:
Originally Posted by flubber
hence people asking for GM(s)
GM's don't represent a silver bullet by any means. There are plenty of games that have GM's and still have the general chat problem that people seem to focus on.



Quote:
Originally Posted by flubber
That is because no action is being taken to sway this behavior...again...another reason for Gm(s)


exactly what this thread is about..
When it comes to human behavior, cooperation does not spring from coercion, it originates from mutual benefit. Sending in the "Peacekeepers" has historically been proven to prolong hostilities or just serve to create further obstacles for people trying to work things out.



Quote:
Originally Posted by flubber
Try some of the in-game s**t that goes on, on any -respectable- forum and see what happens -lol
Hmmm, don't quote me and then EDIT my quote, please. I said:

Being socially adept requires practice.


Maturity of individuals was not the emphasis. Acting like every social/political problem can be resolved by a creating larger police force is part of the problem we have in this modern world. It's the equivalent of reacting to the symptom and not the source of problem. Just treating the symptom is a great way to introduce unintended consequences into an already muddled situation.
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Old Mar 04, 2007, 08:47 PM // 20:47   #88
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co-operating with RULEBREAKERS isn't an option. period. that is where everyone goes wrong.

little children (and the adults that act like them) need Dicipline.

why tweak the game when you can add a few Gm(s) with nice bright red text.(because we all know red is bad -lol)

in a matter of 12 hours (est.) you'll see the game getting clean(er), the children/adults being children, will learn discipline and in general, the game won't be a police state, but I guarentee as the word spreads, people will think before they act out their in-game persona.

/setmode+inv
/+voice
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Old Mar 04, 2007, 09:06 PM // 21:06   #89
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I would like to say even though WoW has a subscription and can employ many people to GM and moderate etc upon visiting the WoW Official Euro Forum I was greeted by one of the worst forums I had ever visited. There were threads many pages long of just people insulting each other, people blatantly using multiple accounts and even admitting to it etc. Seems subscriptions dont solve the problem their Official forums are suffering from.

Ive quit WoW as I dont have time to play it =(
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Old Mar 04, 2007, 09:25 PM // 21:25   #90
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Quote:
Originally Posted by The Herbalizer
I would like to say even though WoW has a subscription and can employ many people to GM and moderate etc upon visiting the WoW Official Euro Forum I was greeted by one of the worst forums I had ever visited. There were threads many pages long of just people insulting each other, people blatantly using multiple accounts and even admitting to it etc. Seems subscriptions dont solve the problem their Official forums are suffering from.

Ive quit WoW as I dont have time to play it =(
Their forums have thousands more active users than these forums, yet the same number of moderators as Guru has. (Yet the moderators are "Community Managers," i.e. they are on the same level as Gaile) They are also employees, i.e. they have "schedules," so they would rarely moderate out of working hours, as opposed to Guru. They simply can't contain them all the bad posts. But there isn't much that can be done, given the circumstances.

In-game WoW, yes, there are lots more GMs than in GW. But WoW has 8 million active subscriptions. So it looks small in comparison. Law of averages really is annoying.

Bottom-line: People suck, deal with it. GW even has better ignore functions than WoW; use them.
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Old Mar 04, 2007, 09:26 PM // 21:26   #91
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Quote:
Originally Posted by flubber
co-operating with RULEBREAKERS isn't an option. period. that is where everyone goes wrong.

little children (and the adults that act like them) need Dicipline.

why tweak the game when you can add a few Gm(s) with nice bright red text.(because we all know red is bad -lol)

in a matter of 12 hours (est.) you'll see the game getting clean(er), the children/adults being children, will learn discipline and in general, the game won't be a police state, but I guarentee as the word spreads, people will think before they act out their in-game persona.

/setmode+inv
/+voice
No, you are equating impolite behavior with "rule-breaking" and that's not exactly the case. There is plenty of room within the rules to be rude and unpleasant to others.

Out right "rule-breakers" can be taken care of by reporting them. But, I believe that the bulk of Guild Wars social rot isn't the result of people breaking ANet's Rules so much as people simply not being civil to each other.

Putting beach life guards on a foundering ship is not the best way to go about preventing a disaster at sea when the ship's carpenter and engineer and manned pumping stations will save the day.

Bringing civility back to the game is the answer. You bring civility back by making cooperative interaction beneficial again.
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Old Mar 04, 2007, 09:38 PM // 21:38   #92
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lmmfao, I guess impolite behaviour (to you) is someone disagreeing.

The version of guild wars and it's chat that I use is far from being in the bounds of rules and polite...read the EULA

lollercaust at you thinking civility can be achieved thru co-operation (maybe by dev co-operation) ESPECIALLY now..the 60's are over, and it's not going to happen...

teaching discipline and respect are the only answers to this failing system, and the only thing that people understand is, losing their gaming right(s) by breaking rules has consequences...

putting any ship at sea is just like saying the titanic is unsinkable....
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Old Mar 04, 2007, 09:44 PM // 21:44   #93
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Most Online Games are played by 12-16 year olds, What do you expect? World Peace and Intelligent Human beings? Please... Disabling local chat is unfortunatly the only solution to your problem, good luck.
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Old Mar 04, 2007, 09:49 PM // 21:49   #94
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yes and for the time being, that is the only "fix"

-outta sight, outta mind

BtW Kuld, next time you're on and see Gaile's purple text, politely ask her if she likes pie, and see what happens.
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Old Mar 04, 2007, 09:55 PM // 21:55   #95
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Point of the matter is that we all signed the agreement and are expected to follow it. Why should those of us that do have to put up with those that break it blatantly???

We shouldn't!

ANet needs to start enforcing their own rules set up, if its GM's then it is. Honestly, something needs to be done because its getting unbearable.

Yes, Most online games are played by 12-16(mentally or chronologically) year olds. Ones mind you that haven't the foggiest idea what discipline and RESPECT are. It's all about them and screw you if you say anything different. Why? Because no one enforces the rules...there are no reprocussions so why even try...this is My game screw you I paid for it. Who cares if that attitude is ruining the game for countless others!

Yes they have the right to play the game...but not at the expense of everyone else. Thus the reason Rules were put in in the first place, to put us all on the same playing field. Oh wait no that's fascism, communism or tyranny. BS!


For those that care to know what's there

Home > Support > Legal
Guild Wars Rules of Conduct

The following rules govern basic interaction within the Guild Wars game and the Guild Wars websites. Please be aware that failure to comply with these rules of conduct may result in the termination of your Guild Wars game account according to the Guild Wars User Agreement.

In addition to these rules of conduct, explicit rules affecting your account may be found in the Guild Wars User Agreement.

1. While playing Guild Wars, you must respect the rights of others and their rights to play and enjoy the game. To this end, you may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.

2. You may not post or communicate any player's real world information (name, address, account name, etc.) through the Guild Wars game or on the official Guild Wars website.

3. You may not use sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, or racially or ethnically offensive language.

4. You may not post or link to any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, or racially or ethnically offensive imagery or content.

5. When communicating in Guild Wars using Global Chat (including, without limitation, server wide chat and use of the whisper command), you may not spam, flood, or make duplicate posts. For more information, please see the User Agreement section 4 (j).

6. You may not impersonate any employee of ArenaNet Inc., NC Interactive, Inc., NCsoft Corporation or their affiliates.

7. You may not violate any local, state, national, or international laws or regulations.

8. You may not market, promote, advertise, or solicit within the Guild Wars game or on the official Guild Wars websites.

9. You may not modify any part of the Guild Wars Client, Server, or any part of the official Guild Wars websites.

10. You may not advertise the intent to or commit the act of buying, selling, trading, sharing, or transferring access to any Guild Wars account for real-world cash or for in-game gold or items.

11. You may not advertise the intent to or commit the act of buying or selling gold or items for cash.

12. You may not offer in-game services for real-world cash.

13. You may not arrange for the exchange or transfer of any pirated or illegal software while using the Guild Wars game or website.

14. You will follow the instructions of authorized personnel while in Guild Wars or on the official Guild Wars website.

15. You may not organize nor be a member of any pledges or groups within Guild Wars that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hate mongering philosophies.

16. You may not provide false information or intentionally hide any information when registering for your Guild Wars account.

17. You may not upload or transmit on Guild Wars or the official Guild Wars websites any copyrighted or trademarked content to which you do not own all rights without the express written permission of the author or the copyright or trademark holder.

18. You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Guild Wars.

19. You will not exploit any bug in Guild Wars and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars. Bugs should be promptly reported via "Ask a Question" at http://support.guildwars.com.

20. You will not attempt to play Guild Wars on any server that is not controlled or authorized by NC Interactive or its designees.

21. You will not create, use, or provide any server emulator or other site where Guild Wars may be played, and you will not post or distribute any utilities, emulators or other software tools related to Guild Wars without the express written permission of NC Interactive, NCsoft Europe, or NCsoft Corporation.

22. You may not use any third-party program (such as a "bot") in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars. You may not assist, relay, or store gold or items for other players who are using these processes.

Last edited by Tempy; Mar 04, 2007 at 09:59 PM // 21:59..
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Old Mar 04, 2007, 09:56 PM // 21:56   #96
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Quote:
Originally Posted by Zinger314
Their forums have thousands more active users than these forums, yet the same number of moderators as Guru has. (Yet the moderators are "Community Managers," i.e. they are on the same level as Gaile) They are also employees, i.e. they have "schedules," so they would rarely moderate out of working hours, as opposed to Guru. They simply can't contain them all the bad posts. But there isn't much that can be done, given the circumstances.

In-game WoW, yes, there are lots more GMs than in GW. But WoW has 8 million active subscriptions. So it looks small in comparison. Law of averages really is annoying.

Bottom-line: People suck, deal with it. GW even has better ignore functions than WoW; use them.
Oo totally forgot to check that. I just went to my servers sub forum and saw a giant mess.

My poor detective skills ftl.

Just seemed suprised what they were getting away with on the official forums.
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Old Mar 04, 2007, 09:58 PM // 21:58   #97
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Quote:
Originally Posted by flubber
lmmfao, I guess impolite behaviour (to you) is someone disagreeing.

The version of guild wars and it's chat that I use is far from being in the bounds of rules and polite...read the EULA

lollercaust at you thinking civility can be achieved thru co-operation (maybe by dev co-operation) ESPECIALLY now..the 60's are over, and it's not going to happen...

teaching discipline and respect are the only answers to this failing system, and the only thing that people understand is, losing their gaming right(s) by breaking rules has consequences...

putting any ship at sea is just like saying the titanic is unsinkable....
O.o

You're all over the place on that one.

My position:

-"police state" tactics don't engender a pleasant environment with in a game.

-people can/will still be annoying even if they don't break the rules

-allowing cooperation to be mutually beneficial is a proven method to encourage civility

-the current game has diminished the value of player cooperation by making it largely unnecessary
================================================== ====


"Man cannot be uplifted; he must be seduced into virtue." - Don Marquis
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Old Mar 04, 2007, 10:45 PM // 22:45   #98
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Flubber and Kuldebar, you both have good points but I think it takes a little bit of both of your philosophies for people to actually act like civilized human beings.

Cooperation along with discipline is the way to go. One without the other is just a temporary fix. Sometimes you cant encourage civility without the threat of discipline and sometimes discipline doesnt do squat and only serves to make things worse.
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Old Mar 04, 2007, 10:58 PM // 22:58   #99
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Guild Wars has a built in anti spam feature. As for people going AFK in missions or quitting out of them, there is nothing Anet can do about that.

People even have the ability to ignore others, set their status, and turn off chats. Spam is nonexistent when I play Guild Wars.
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Old Mar 04, 2007, 11:31 PM // 23:31   #100
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Thing is, even for those that have everyone ignored chat channels turned off it doesnt hurt to cut down on ludeness and spamming.
Of course you can't stop it completely, you can't ban everyone and any filters in place are always easily by-passed and you can't stop someone leaving or being a jerk ingame.
But anything that could be done would help, a happier friendly game has no real downsides (except maybe over happy people who weird you out by being Too happy heh)
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